This may not seem comforting on the surface, but trust me, it's meant to be-- even if your game sucks, hard and long, not only will you get over it and maybe even write again, but you'll find that gamers in general are very forgiving of new writers and will not tell you to go away and never write again. =)
(It's when you keep doing the same stupid shit that annoys players over and over again and defiantly acting like you're perfect that people start to get pissed off for real.)
There was a lot in my first game that sucked big time. It took me a long time to get over the incredible shame I felt about that. But I did, and I even wrote again, and it wasn't perfect but people mostly liked it, and I learned stuff, lather rinse repeat.
You'll get cut extra slack from fellow writers. NO ONE who has ever written a game has gotten through it without rueful tales of printers blowing up or days with no sleep or players who stormed out of game or a beloved mechanic that utterly, utterly failed. Everyone's been there so they'll hug you and nod knowingly and perhaps tell you their most embarrassing 'I was a dumb newbie' story so you don't feel as bad. Even the most highly reputed writers have at some time written something that stank on hot ice.
And if they didn't, they weren't trying very hard. ;-)
I mean, of course, your game is gonna ROCK and everyone is gonna love it and tell you how amazing you are and sing your praises to the four corners of the earth.
But if the experience is in any way less than that perfect, there's a whole community full of writers waiting to buy you a drink and slap you on the back for earning your stripes on the field. (that might have been a really mixed metaphor. It's late.)
Go you for trying something new and pushing past your comfort zone! That's an awesome thing to do and I am cheering you on. =)
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This may not seem comforting on the surface, but trust me, it's meant to be-- even if your game sucks, hard and long, not only will you get over it and maybe even write again, but you'll find that gamers in general are very forgiving of new writers and will not tell you to go away and never write again. =)
(It's when you keep doing the same stupid shit that annoys players over and over again and defiantly acting like you're perfect that people start to get pissed off for real.)
There was a lot in my first game that sucked big time. It took me a long time to get over the incredible shame I felt about that. But I did, and I even wrote again, and it wasn't perfect but people mostly liked it, and I learned stuff, lather rinse repeat.
You'll get cut extra slack from fellow writers. NO ONE who has ever written a game has gotten through it without rueful tales of printers blowing up or days with no sleep or players who stormed out of game or a beloved mechanic that utterly, utterly failed. Everyone's been there so they'll hug you and nod knowingly and perhaps tell you their most embarrassing 'I was a dumb newbie' story so you don't feel as bad. Even the most highly reputed writers have at some time written something that stank on hot ice.
And if they didn't, they weren't trying very hard. ;-)
I mean, of course, your game is gonna ROCK and everyone is gonna love it and tell you how amazing you are and sing your praises to the four corners of the earth.
But if the experience is in any way less than that perfect, there's a whole community full of writers waiting to buy you a drink and slap you on the back for earning your stripes on the field. (that might have been a really mixed metaphor. It's late.)
Go you for trying something new and pushing past your comfort zone! That's an awesome thing to do and I am cheering you on. =)