Date: 2007-03-14 02:50 pm (UTC)
I know it can be a bit intimidating, but there's really not too much to be scared about...

1) GMing is in most ways more about having sense than being a brilliant writer. Just write good stuff you'd enjoy playing, with a slight bow to stuff you know other folks enjoy but are only so-so on.

2) You've played enough that you're more experienced than many people who run LARP. You've got good sense and are a good player, and that's good experience.

3) You'll have plenty of good players who will want to make the material work and make the game good. It's at an Intercon, so that's going to almost guarantee a decent cross-section of experienced players.

4) Great source material - 'nuff said.

My biggest piece of advice...

Don't get bogged down. Remember that you do have to produce stuff, so make a list early on. If one thing isn't working out, or you feel blocked on it, make yourself go and write something else for a while. Likewise, don't let any disagreements or uncertainties in one area stop you from moving ahead in others.

Honestly though, I think it's great you're producing something. Being a good player is a really noble goal, but it's also great to get a chance to give back some of what you've learned, and you will whether you realize it or not.
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