ladysprite (
ladysprite) wrote2013-02-11 08:06 am
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A Gamer's Musings on Walking Dead
So I think I understand what's going on here, on an RPG level. All of the PC's, in the process of leveling up, have been required to take a mandatory level in BadAss. Like, badass enough that they can kill a zombie while strapped to a chair, and then make a shiv out of its ulna.
Except there's a problem. Because when you take a level of BadAss, yeah, you get to become tough and powerful, but you also have to take a serious flaw, to counterbalance this. Like... Intolerance. Or One Leg. Or Borderline Personality Disorder.
Or, for those PC's like Daryl, who had already started the game with levels in BadAss, the GM starts actually invoking the flaw (Abusive Upbringing) and bringing it more heavily into play.
The only exception to this is Andrea, whose combination of pre-existing flaw (Overconfident) and Wisdom score of four make her ineligible for BadAss status.
I love this show so much.....
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Symptoms include overly showy behavior, unnecessary scowling, excessive displays of pseudo-toughness, and severe katana abuse.
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I feel like Andrea's Wisdom score has just gotten lower and lower. She must be getting some kind of advantage for that, right? She probably spending all her points on allies.
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Where was I? Oh, right, meandering. Sorry.
Anyway: I kinda like the idea that in any long, drawn out struggle, all members of the survivors would eventually be "surprisingly tough; do *not* under estimate (him/her)" which must, by ironclad law, be followed by "didn't I *tell* you not to underestimate (him/her)?!"
Though I guess that doesn't hold as much in zombie situations. There are no evil schemers who can underestimate and send lower forces.