Nov. 27th, 2012

ladysprite: (Default)
It seems to me, at least so far, that rewriting a game requires a completely different skill set from writing said game in the first place.

I have a list of things to be done - some as simple as 'Add Character X to Character Y's Who You Know list' and others as general as 'Character Z just feels incomplete.' And I'm making progress. But at the same time, it's scary. There are the simultaneous feelings that, if I wrote it this way the first time I must have had a reason, and that if this was the best I could do then, how could I do better now? Even when I have ideas, starting is the hardest step. It's changing a thing instead of creating a thing, which is always harder for me.

On the other hand, it was a good game the first time, so no matter what it'll be a good game this time. We just have the chance, and the time and experience, to make it an even better game. And it does feel pretty darn good to immerse myself again in the world of the Hollywood Hawaiian Hotel and all of its wacky clientele.

In other news, signups start tonight for Intercon M! If you're wondering what to play, allow me to humbly recommend Desperadoes Under The Eaves, Saturday night - rumor has it it's a pretty darn good game - or so I've been told....

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ladysprite

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