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[personal profile] ladysprite
It seems to me, at least so far, that rewriting a game requires a completely different skill set from writing said game in the first place.

I have a list of things to be done - some as simple as 'Add Character X to Character Y's Who You Know list' and others as general as 'Character Z just feels incomplete.' And I'm making progress. But at the same time, it's scary. There are the simultaneous feelings that, if I wrote it this way the first time I must have had a reason, and that if this was the best I could do then, how could I do better now? Even when I have ideas, starting is the hardest step. It's changing a thing instead of creating a thing, which is always harder for me.

On the other hand, it was a good game the first time, so no matter what it'll be a good game this time. We just have the chance, and the time and experience, to make it an even better game. And it does feel pretty darn good to immerse myself again in the world of the Hollywood Hawaiian Hotel and all of its wacky clientele.

In other news, signups start tonight for Intercon M! If you're wondering what to play, allow me to humbly recommend Desperadoes Under The Eaves, Saturday night - rumor has it it's a pretty darn good game - or so I've been told....

Date: 2012-11-27 07:06 pm (UTC)
From: [identity profile] cristovau.livejournal.com
Sure, I'd love to play... ...oh, wait.

I know the feeling as I'm diving back into Serpent's Spiral. If I pull on this thread, do I tie up a loose knot or unravel the sweater? Generally though, adding character interconnections improves things.

Not always a bad thing, but there is my two cents.

Also, thank you for prodding me into purchasing some Warren Zevon.

Date: 2012-11-28 02:15 am (UTC)
From: [identity profile] fractalgeek.livejournal.com
One thing I like doing is having a plot matrix, marked up with involvements, and whether the inclusion is active or passive.

For smaller games, try drawing this as a wheel, and using different colours for each type of plot and relationship. You're looking for overall balance, not for each colour - for instance, some players might not be given (eg) romance, to better match casting.

I also have a bit of a hobby-horse about writing GM-view plot summaries.

Date: 2012-11-28 09:32 am (UTC)
From: [identity profile] crash-mccormick.livejournal.com
Going back to revise a game is a good time to make a clean new plot map but mostly with JV (the revision) I have bene thinking pacing and punchups and combining them by pulling in a chunk of the B plot line to speed up a weekend long relaxing game from 3 hours of a 5 hours game to 4 hours of the 5 hours of plot. And writing another hour of plot in case the players supprise me.

Always have an extra hour or two of plot. Albeit once you build a real world it usually writes itself in broad.

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