ladysprite: (Default)
[personal profile] ladysprite
A few years ago, [livejournal.com profile] umbran, [livejournal.com profile] jadasc, and I wrote a kind of wacky, kind of awesome LARP called 'Desperadoes Under The Eaves.' It was based on the music of Warren Zevon, and it ran at Intercon.... I can't remember which Intercon. It went pretty well, all things considered. And then that was it.

Except it's been a little while, and we're finally thinking of running it again. Thinking about it strongly enough that I'm working on putting a bid together for Intercon M, and going back through the characters and the spreadsheets and making notes to myself about what needs to be fixed, tweaked, or rewritten, and treating myself to a steady diet of Zevon music.

And as I go through and reread and sort through hundreds of pages of material, all I can think is... we did this? We did ALL this?

....whoa.

I mean, it's not *that* big a deal. People who read this write bigger, better, and more games all the time; it's not a truly epic accomplishment. But that said, for someone who had never written a game before, who promised she never would, and who only did this because after five years of shopping the idea around I couldn't find anyone to do it for me.... it wasn't half bad.

I really do hope we manage to get this game to run again.

Date: 2012-04-06 03:00 am (UTC)
mangosteen: (Default)
From: [personal profile] mangosteen
I have never LARPed in my entire life, but if you run that game, I will be there.

Date: 2012-04-06 10:25 am (UTC)
From: [identity profile] jadasc.livejournal.com
There is no emoticon for the demented grin I have right now. You'll just have to imagine it.

Date: 2012-04-06 06:44 am (UTC)
From: [identity profile] deguspice.livejournal.com
Just going from the top of my head:

"I'll Sleep When I'm Dead"
"Roland the Headless Thompson Gunner"
"Lawyers, Guns, and Money"


Nope, don't see anything there to base a LARP upon. :)

Date: 2012-04-06 10:24 am (UTC)
From: [identity profile] jadasc.livejournal.com
You see why it had to happen, then. :)

Date: 2012-04-06 10:26 am (UTC)
From: [identity profile] jadasc.livejournal.com
'Twas H.

Date: 2012-04-06 01:53 pm (UTC)
From: [identity profile] ladymondegreen.livejournal.com
I really hope I can make it to Intercon M. I've been telling [livejournal.com profile] pecunium about this game and how I want to play in it, but there's a pretty good chance that Intercon M will conflict with Consonance, where I am a guest.

That being said, I am really pleased that you're running it again! It deserves to be out in the world.

One of my favorite games

Date: 2012-04-06 02:05 pm (UTC)
From: [identity profile] cristovau.livejournal.com
You know I loved playing Desperadoes Under The Eaves. If I can, I would love to help you re-run this game.

And yeah, I know what you mean. It seems like work while you are writing a game, but later on when you look at it again a full game is amazing and huge. How many sheets did we write? How did we pull this off? I forgot all about X, Y and Z! These labors of love are pretty amazing.

Date: 2012-04-06 04:34 pm (UTC)
jducoeur: (Default)
From: [personal profile] jducoeur
It was a fun, strange game. (And got me listening to a lot of Zevon's music.) A very good time, even if I did manage to make just about the most perfect mistake ever; a re-run sounds like a great idea...

Date: 2012-04-06 06:31 pm (UTC)
From: [identity profile] evcelt.livejournal.com
You know, that might actually get me back to Intercon again...

Date: 2012-04-07 07:43 pm (UTC)
laurion: (Default)
From: [personal profile] laurion
Amazing how much builds up from compiling a lot of little efforts.

Never marginalize your own efforts as no big deal. Because whether or not you would apply the word 'epic', it's still a big deal, because now there is this... this -thing- that didn't exist before. And any act of creation; biological, creative, accidental, or other, is a pretty damn big deal for resulting in things that didn't exist before.

And yes, games that awesome should run again.

Date: 2012-04-07 11:45 pm (UTC)
From: [identity profile] fractalgeek.livejournal.com
I still remember playing <a href="http://www.interactiveliterature.org/D/Schedule.php?action=25&EventId=8Long, Cold, Night</a> at D; I enjoyed it, and it taught me a lot about getting physical reactions from players

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