Reacquainting Myself
Oct. 4th, 2012 11:12 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So there was this game. We wrote it a few years ago,
jadasc and
umbran and myself. It involved listening to a lot of Warren Zevon music, a lot of lateral thinking, and more leaps of faith than I had imagined, and ultimately it wasn't perfect, but it was a heck of a lot of fun.
And it's been a few years. And while I have no desire to write another game, I've been rolling the idea of rerunning it around in my head long enough that I've convinced the guys to let this happen, and so Desperadoes Under The Eaves will be running again at Intercon next spring.
This means that we've got a few months, give or take, to re-familiarize ourselves with the game, fix the few sticky spots, and make it even more awesome than it was the first time. And so the practical upshot of this is that I've spent the past week digging out my original notes, rereading character sheets I had forgotten I wrote, and generally realizing just how crazy I was and how much world we built.
On the one hand, I am darn glad I took notes, because otherwise I'd be at an utter loss (we had badge codes? Awesome! What did they mean?). On the other hand, I freely admit that my most of notes are the sort of gibberish that will likely only become comprehensible to me when I am in a similar state of panic, sleep deprivation, and Zevon immersion - at the moment, it's a mess of arrows, circles, names, and random words (reincarnation? DOOM! sponkh).
Rereading the character sheets is an adventure in rediscovery - there are entire characters that I know I wrote, and whose stories I still remember, but whose sheets, when I look back at them, ring almost no bells in my memory - these words are mine? Where on earth did I come up with these phrases? Am I sure I'm the one who wrote this? It's an odd window into a part of my brain I had apparently forgotten.
I am yoyoing back and forth between excitement and enthusiasm at the chance to run this again, and terror and despair at the thought that we can't fix it in time, or that it's not nearly as good as I remember it being, or that we won't be able to find enough interested players to fill a second run. Either way, it's going to be an adventure....
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And it's been a few years. And while I have no desire to write another game, I've been rolling the idea of rerunning it around in my head long enough that I've convinced the guys to let this happen, and so Desperadoes Under The Eaves will be running again at Intercon next spring.
This means that we've got a few months, give or take, to re-familiarize ourselves with the game, fix the few sticky spots, and make it even more awesome than it was the first time. And so the practical upshot of this is that I've spent the past week digging out my original notes, rereading character sheets I had forgotten I wrote, and generally realizing just how crazy I was and how much world we built.
On the one hand, I am darn glad I took notes, because otherwise I'd be at an utter loss (we had badge codes? Awesome! What did they mean?). On the other hand, I freely admit that my most of notes are the sort of gibberish that will likely only become comprehensible to me when I am in a similar state of panic, sleep deprivation, and Zevon immersion - at the moment, it's a mess of arrows, circles, names, and random words (reincarnation? DOOM! sponkh).
Rereading the character sheets is an adventure in rediscovery - there are entire characters that I know I wrote, and whose stories I still remember, but whose sheets, when I look back at them, ring almost no bells in my memory - these words are mine? Where on earth did I come up with these phrases? Am I sure I'm the one who wrote this? It's an odd window into a part of my brain I had apparently forgotten.
I am yoyoing back and forth between excitement and enthusiasm at the chance to run this again, and terror and despair at the thought that we can't fix it in time, or that it's not nearly as good as I remember it being, or that we won't be able to find enough interested players to fill a second run. Either way, it's going to be an adventure....
no subject
Date: 2012-10-05 10:24 am (UTC)